Personally, it reminded me of the music from The Last of Us, but was more hopeful sounding. ![]() This shouldn’t come as a surprise given that he also did the music for Journey and ABZÛ. Blending western and eastern sounds with latin and middle eastern motifs, Wintory absolutely nails it with this work. Composed by the phenomenally talented Austin Wintory, the melodies perfectly cascade over the player throughout the game. It also results in animations from the main character that are simply wonderful to look at.Īnother unique aspect is the music. The end result is fast, fluid, and sometimes frenetic movement that is extremely enjoyable. If the player is off the ground, this will lead to a mid-air dash combined with a jump. If the player is on the ground, this will lead to a speed boost. To refill it, floating talismans that are omnipresent in the environment have to be hit with an arrow. At the bottom of the screen, there’s an endurance meter that depletes whenever the player runs. While The Pathless offers fairly standard puzzle and combat mechanics, it’s the traversal mechanic that makes the game unique. Fortunately, “The Hunter” will have an eagle to assist in this formidable physical and mental challenge. The Godslayer is the responsible party for the darkness and evil forces throughout the land. Instead of exploring the depths of the sea like ABZÛ, players will take to the land and air in The Pathless in an attempt to purge the curse that has overtaken the area.Ĭontrolling “The Hunter” (voiced by Laura Bailey), players will have to shoot, dash, jump, and fly through the environment to try and stop the Godslayer (voiced by Troy Baker). But it shouldn’t, because the second game from developer Giant Squid (the first being ABZÛ) is another great title. The Pathless doesn’t have a release date, but is “coming soon” to the PS5.With so much attention given to the first party launch games, The Pathless has flown somewhat under the radar. Instead of losing time, the player loses their progression towards gaining new upgrades. ![]() Rather, being defeated results in The Hunter’s having the crystals that she’s collected knocked out of her. Interestingly, failing to beat the cursed creatures won’t result in a typical game over screen. Naturally, using the mask at higher vantage points will prove especially beneficial when trying to discover a new path forward.īeyond the exploring and puzzle-solving adventures, The Hunter will face “giant cursed spirits,” all of whom want to separate her from the eagle companion. ![]() It allows her to “peer into the spirit world and discover distant landmarks.” The helpful tools attached to this feature even show players where they’ve been previously. Enter the significance of The Hunter’s mask. Yet, a traditional open-world map doesn’t factor into this particular experience at all. In a game about traversal and exploring, one would think the map is of the utmost importance. Such maneuvers are also designed to factor into the eagle’s flight mechanics that The Hunter uses to soar over the land. Instead, striking the talismans, and any other object with the bow, will be all about timing. From the player’s point of view, however, this mechanic won’t revolve around precision. Talismans planted throughout the world are what The Hunter must shoot to gain momentum and move at a quicker pace. In The Pathless, players are to assume the role of The Hunter, a master archer who aims to rid her world of a “curse of darkness.” She’ll be joined by her eagle companion on this journey, who assists her in navigating and exploring the mythic landscape.
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